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Spyral Canyon

A terrain experimental practice done entirely with Gaea, Unreal Engine Photoshop and Nuke, I did some terrains with their own variations to composite a large scale environment view, thinking on a desert an experimenting with formations, scales and differents shapes of canyons and mountains.
I'll add some buildings like a town or city in the future possibly.

final comp graded shot

Matte Painting

Matte Painting

 camera render from Unreal Engine

camera render from Unreal Engine

animation camera test from the Unreal Engine lighting

low res geometry wireframe used for project the DMP

Top views of the biggest mountain

Top views of the biggest mountain

The final look of the central asset

The final look of the central asset

Textures from Gaea

Textures from Gaea

depth pass used as a atmospheric effect layer

depth pass used as a atmospheric effect layer

Some views trying to establish a camera framing.

Some views trying to establish a camera framing.