A terrain experimental practice done entirely with Gaea, Unreal Engine Photoshop and Nuke, I did some terrains with their own variations to composite a large scale environment view, thinking on a desert an experimenting with formations, scales and differents shapes of canyons and mountains.
I'll add some buildings like a town or city in the future possibly.
final comp graded shot
animation camera test from the Unreal Engine lighting
low res geometry wireframe used for project the DMP